table updated
fix fuel sometimes have no value
added
Infinite Weapon Health
Infinite Shield
Infinite Charge
Enemies No Shield
My first table using mono
pls use latest version of Cheat Engine
Game Version: GOG Version 1.0.0
Cheats:
Infinite Money($tarch)
Infinite Resource
No Resource Use
Infinite Sol
Infinite Fuel
Enemies Don't Shoot (charge remains at 1) Bosses can use skills thou
----------------
Made by Shinkansen
Simple table for Holy Potatoes! We're in Space?!, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Scripts with 'To Update: XXX' will only update their effect after doing action XXX.
Addresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the 'Initialization (Activate This First)' script.
C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.
D. Enable (put a 1) the desired effect. Example: 'Set Health to Max?' address.
E. Do action ZZZ.
Important information.
1. Uses Mono, may require an updated monodata collector plugin from here.
[Link]
[Link]
2. Most values are encrypted. Modifications take effect when changes occur in-game.
3. Usage using Starch as example.
A. Load a game.
B. Activate (put an X) 'Activate Mono (To Activate: Load Game)'.
C. Activate (put an X) 'Player'.
D. Activate (put an X) 'Player_set_money Initialization (Activate This First)'.
E. Activate (put an X) 'Player_set_money (To Activate: Load Game, To Update: Change Starch)'.
F. Enable (put a 1) 'Starch Set to Starch Value?'.
G. Load a game or change Starch.
1. CraftRoomSlot.
'Duration Passed Set to Duration Passed Value?' sets Duration Passed to massive for 1 Sol completion.
2. ResearchSlot.
'Duration Passed Set to Duration Passed Value?' sets Duration Passed to massive for 1 Sol completion. Enable only when in the Researh Lab. Disable before leaving the Research Lab.
3. TrainingSlot.
'Duration Passed Set to Duration Passed Value?' sets Duration Passed to massive for 1 Sol completion.
V1000
1. Tested game version V1.0.0. May work on other versions.
2. Player.
'Starch Set to Starch Value?' sets Starch to Starch Value.
'Core Level Set to Core Level Value?' sets Core Level to Core Level Value.
'Defense Level Set to Defense Level Value?' sets Defense Level to Defense Level Value.
'Bridge Level Set to Bridge Level Value? sets Bridge Level to Bridge Level Value.
- 'Player_set_money Stats -> resourceList'. Resources
3. Ship.
'Power Set to Power Value?' sets Power to Power Value.
'ShieldHP Set to ShieldHP Value?' sets ShieldHP to ShieldHP Value.
4. Galaxy.
'Sols Set to Sols Value? sets Sols to Sols Value.
5. ShipEquipment.
'HP Set to HP Value? sets HP to HP Value.
'Base Damage Set to Base Damage Value? sets Base Damage to Base Damage Value.
How to use this cheat table?
We're in Space?! 2:29 PM Adventure, Crack, PC, Steam (PC) We’re back our brothers! We think that we really help you by providing you our crack. We’re in Space?! General Discussions Topic Details. Feb 14, 2017 @ 3:54pm Password for flee? Hit the 0 sol and had to fight the boss. For Holy Potatoes! We're in Space?! On the PC, GameFAQs has 101 achievements.
Made by kompyuterlabfix fuel sometimes have no value
added
Infinite Weapon Health
Infinite Shield
Infinite Charge
Enemies No Shield
My first table using mono
pls use latest version of Cheat Engine
Game Version: GOG Version 1.0.0
Holy Potatoes We're In Space Tips
Cheats:
Infinite Money($tarch)
Infinite Resource
No Resource Use
Infinite Sol
Infinite Fuel
Enemies Don't Shoot (charge remains at 1) Bosses can use skills thou
----------------
Made by Shinkansen
Simple table for Holy Potatoes! We're in Space?!, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Scripts with 'To Update: XXX' will only update their effect after doing action XXX.
Addresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the 'Initialization (Activate This First)' script.
C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.
D. Enable (put a 1) the desired effect. Example: 'Set Health to Max?' address.
E. Do action ZZZ.
Important information.
1. Uses Mono, may require an updated monodata collector plugin from here.
[Link]
[Link]
2. Most values are encrypted. Modifications take effect when changes occur in-game.
3. Usage using Starch as example.
A. Load a game.
B. Activate (put an X) 'Activate Mono (To Activate: Load Game)'.
C. Activate (put an X) 'Player'.
D. Activate (put an X) 'Player_set_money Initialization (Activate This First)'.
E. Activate (put an X) 'Player_set_money (To Activate: Load Game, To Update: Change Starch)'.
F. Enable (put a 1) 'Starch Set to Starch Value?'.
G. Load a game or change Starch.
V1001
1. CraftRoomSlot.
'Duration Passed Set to Duration Passed Value?' sets Duration Passed to massive for 1 Sol completion.
2. ResearchSlot.
'Duration Passed Set to Duration Passed Value?' sets Duration Passed to massive for 1 Sol completion. Enable only when in the Researh Lab. Disable before leaving the Research Lab.
3. TrainingSlot.
'Duration Passed Set to Duration Passed Value?' sets Duration Passed to massive for 1 Sol completion.
V1000
1. Tested game version V1.0.0. May work on other versions.
2. Player.
'Starch Set to Starch Value?' sets Starch to Starch Value.
'Core Level Set to Core Level Value?' sets Core Level to Core Level Value.
'Defense Level Set to Defense Level Value?' sets Defense Level to Defense Level Value.
'Bridge Level Set to Bridge Level Value? sets Bridge Level to Bridge Level Value.
Holy Potatoes We’re In Space
Allows the following to be modfied.- 'Player_set_money Stats -> resourceList'. Resources
3. Ship.
'Power Set to Power Value?' sets Power to Power Value.
'ShieldHP Set to ShieldHP Value?' sets ShieldHP to ShieldHP Value.
4. Galaxy.
'Sols Set to Sols Value? sets Sols to Sols Value.
5. ShipEquipment.
'HP Set to HP Value? sets HP to HP Value.
'Base Damage Set to Base Damage Value? sets Base Damage to Base Damage Value.
Holy Potatoes We're In Space Cracker Barrel
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
PC Games
Graphics
Value
Summary: A game where you manage your own spaceship while hurtling through a spud filled universe.
Holy Potatoes We're In Space Cracked
Set in the vast depths of space, in this adventure game you will explore a veggie filled universe with two spud sisters Cassie and Fay on their journey to rescue their grandfather. Developed by Daylight Studios, this game features resource management elements and turn-based combat wrapped up in a fun and quirky storyline. In Holy Potatoes! We’re in Space?! you will explore an endless variety of planets, stars and galaxies, manage your spaceship, defeat your enemies, and save the day.
Grandfather Jiji has been locked up by the evil federation ‘The Eclipse’ and it is up to sisters Cassie and Fay to find and rescue him. Managing your crew aboard the ‘Spud Muffin’ (yes, you can name your ship), you will explore a large variety of planets in the search for resources to build weapons capable of taking down your extraterrestrial enemies, including evil galactic broccoli, obnoxious onions, warping space cats and zany zucchinis (just to name a few). Oh and as in all good resource management games you will find time for plenty of exploration on the side too.
Amongst the resources are objectives, treasures and other collectables that you can choose to take on board, but be warned not all treasure is good treasure as bombs and other disguised forms of evil can wreak havoc to your ship. And that isn’t the only thing you need to worry about as you will also need to stay one step ahead of the Eclipse bounty hunters, Starchy and Hash, who, as time ticks by will come closer to catching you and throwing you in prison too. Game Over.
Instructions in the form of a mini tutorial will guide you through the startup of the game but will not save your progress until you make it through to the first chapter (which can take a bit of time if you are new to the game). Navigation is simple using the mouse to point, click and drag, allowing you to manage items, select objects, and fire weapons. However it is the humorous dialogue full of pop culture references, puns, and witty banter which really makes the game.
You can manage and train your crew (who will sometimes need TLC in the therapy room after a battle), research technology and upgrade your ship’s components to further your exploration and preparation for battle. Gathering resources and getting paid in $tarch (space money) will help but be careful to not over spend too early (like I did) as you will quickly run out of ways to defend yourself and complete objectives.
Completing objectives will help you move onto the next chapter in the game and further the very weird yet interesting storyline (I mean they are a bunch of vegetables in space after all). A map will highlight your next objectives along with information about planets, level of difficulty, and the weather (which is a cute touch).
Holy Potatoes We're In Space
You are very limited with turns in exploring the galaxies which can become frustrating when you are low on resources and $tarch, especially when you know you are about to come across a boss level. And these boss levels can be mean! The turn based battle system is simple, which includes the use of your range of crafted weapons and special skills acquired along the way. However, early on this can become a bit repetitive for simple objectives as there is only so much you can do when you are limited with resources and turns.
Graphics & Audio
Holy Potatoes We're In Space Cracks
There are a lot of elements within the layout of the ship and the menu screen that is initially overwhelming but you will get the hang of it. The drawings are simple, fun and colourful, with a hint of Japanese anime in the reactions of the characters. There is no spoken dialogue (just text with a typewriter effect) but the music is upbeat with a space themed vibe (think Star Wars and Firefly) and the sound effects are cute and quirky.
Final Thoughts?
Holy Potatoes! We’re in Space?! Is a very cute game that balances turn based strategy with lots of fun humour, pop culture references, and witty puns. At times if you spend all your money and resources early on it can becoming frustrating and repetitive to build them back up (especially when you face the challenging ‘boss’ levels) but I definitely enjoyed the quirkiness of the storyline. It really is what made this game great fun!
Game Details
Title: Holy Potatoes! We’re in Space?!
Developer: Daylight Studios
Publisher: Daedalic Entertainment
Genre: Adventure, Indie, Simulation
Platform: PC – Steam, Single Player
Released: February 15th, 2017
Developer: Daylight Studios
Publisher: Daedalic Entertainment
Genre: Adventure, Indie, Simulation
Platform: PC – Steam, Single Player
Released: February 15th, 2017